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Accessibility and universal design



Format: To be confirmed


Marco Winckler (Université Côte d'Azur, I3S), Pierre Thérouanne (Université Côte d'Azur, LAPCOS), Mai-Anh Ngo (Université Côte d'Azur, GREDEG), Shadi Abou-Zahra (W3C), Jérôme Dupire (CNAM, Paris)



According to the ISO 9241 norm (2008), accessibility is defined as the ease of use of a product, a service, an environment or a facility, regardless of individuals' capabilities. Many forms of legislation have been ratified, stating the duty to ensure access to information and communication technologies (ICT). Drawing on contributions from Computer science, Human-Computer interaction, Ergonomics, and Law, this minor aims to provide theoretical and practical bases to ensure accessibility of ICT. Specific situations will be further examined: Accessibility for people with blindness or visual impairment, Web accessibility, and video game accessibility.

The course presents:

  • Definition of accessibility and universal design; Current views on impairment, disability, and handicap.
  • Social issues and simulations of handicap situations (physical limitations, use of a screen reader).
  • Visual, auditory, motor and cognitive impairments and the resulting disabilities.
  • Assistive technologies for visual interfaces: responsive design; video games accessibility.
  • Guidelines for designing computer interfaces ensuring access for all.
  • Legal regulatory issues; overview of different cases (e.g., American Section 508); Deep examination of recent European directives.
  • Models of accessibility and universal design.
  • Recommendations from the World Wide Web Consortium about tools and web content to make the Web accessible to all; Methods for checking web accessibility.


To be announced



To be announced





Selected references